![]() Unfortunately, the turn feels a bit unrealistic, as it all hinges on one particular character behaving in a way that was not at all like they were before. The kids-only setting brings up questions about how it works - is it more akin to Peter Pan, Children of the Corn, or Lord of the Flies? The game toys with that for a while before a final few minutes that take a drastic turn. The story also seems to be setting up for a look at how kids who saw the world end and kids who were born into the post-apocalypse differ, and that should make a very interesting theme all season as it does here in this premiere. If you've come this far alongside her, there's plenty of reasons to finish out the story, with her character closure being chief among them. ![]() Telltale has announced the release dates for the next three episodes in this four-episode final season, revealing the story will be over before the end of 2018. Still, Clementine's journey remains one worth following through to the end as it approaches quickly. There's a place for some looking back in that way here in the final four episodes, but in this case there's just a bit too much of it.Ī new visual effect makes backgrounds look just like the comics Clem is often telling AJ and others to "keep that hair short" or reminiscing about Lee. The story repeatedly reminds players of this role reversal as if no one noticed otherwise. It's easy to understand that Clem is now the parent looking after a child that is not her own, much like Lee was looking after her so many years ago. There's a lack of subtlety in how the game does this. It's the type of scene that, in previous seasons, would play out more slowly and more like the usual point-and-click, but in this episode, it feels like something more than the usual Telltale fare.Īs Clem is introduced to the new cast of characters, the writing forces her to revisit different moments in the story to the point of it getting dull at times. There are more opportunities for Game Over screens this time around, like one scene in which you have to manage a hoard of walkers and lure them into traps. Gameplay in this episode is slightly different than any other Telltale game in that it's always presented over the shoulder of Clem, making it feel more like an action-adventure game at times. This new setting feels wholly different than any community that came before it and it's very interesting as a result. Eventually, they find their way to what was once a boarding school and is run only by kids who have survived this long. Instead, we pick up after she's already got him back and they're out looking for more permanent shelter. We last left Clem about to embark on a mission to save AJ, her surrogate son, and it seemed as though season four would focus on that mission. The opening of the game may surprise some players who have kept up with the story.
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